Bonfire¶
Section Trigger¶
This section has a trigger on itself. This is the default trigger for the buildings in this section.
If you do not set a trigger for an individual building, that building will be triggered according to the default trigger.
Buildings¶
When you enable a building, this building will be built if all of these are true:
-
Less than the limit for this building have already been built.
-
All of the resources required for the building to be built are filled to the trigger level of their stock capacity.
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All of the resources required for the building to be built are sufficiently available after considering configured resource control values.
Upgrades¶
Buildings with a тод
in front of their name are upgrades to the building above them.
You can select which upgrade will be automatically purchased by enabling them under Upgrade buildings.
Additional Options¶
Gather Catnip¶
Simply gathers catnip for you, at a reasonable rate each single frame.
Turn on Steamworks¶
Turns on the Steamworks building as soon as the first one is purchased, and keeps them turned on.
Turn on Magnetos¶
Turns on the Magnetos building as soon as the first one is purchased, and keeps them turned on.
Turn on Reactors¶
Turns on the Reactors building as soon as the first one is purchased, and keeps them turned on.